For this project, I wanted to design and model a tactical and stealthy looking game character with a mix of hard surface and organic components. I started out by collecting a lot of reference images to get some ideas for the design, after that I created a body base mesh and then concepted the body armour and other things like the helmet and bionic arm on top of it inside Zbrush, then took it into Maya to make a more refined low poly version of the model. The fabric parts were generated in Marvelous Designer and then retouched in Zbrush. For the character skin, I used the Texturing XYZ killer workflow. Finally, everything was textured in Substance Painter and Rendered in Marmoset toolbag 4.